10. Client Tools
Client Tools are 42 switchable features that change how the game looks, feels and plays for you. Automatic tool switching, seeing in the dark, previewing shulker box contents, tracers, a freecam, and much more.
This page explains how the page works. For what each individual tool does, see the Client Tool Reference.
10.1 The page
Three panels:
- TOOL LIST (left) — every tool, grouped into five categories.
- TOOL SETTINGS (top right) — the selected tool’s options.
- PROFILES (bottom right) — saved sets of tools and settings.
10.2 Turning a tool on
- Click a tool in the list on the left.
- Its description and settings appear on the right.
- Click the Enabled switch.
That is it. The change takes effect immediately — you do not need to close Redwire, and you certainly do not need to restart the game.
Search Tools… at the top filters the list. It matches names, so typing auto shows every tool
beginning with Auto.
The five categories
| Category | What is in it |
|---|---|
| Utility | Quality-of-life for menus and items — tooltips, shulker previews, the tab list, anvils |
| Player | Things that act for you — auto-eat, auto-armour, auto-fish, safe walk |
| Render | Things that change what you see — fullbright, tracers, nametags, freecam, zoom |
| World | Things about the world around you — hidden blocks, custom time, air place |
| Miscellaneous | Everything else — auto-reconnect, chat improvements, sound blocking |
Within each category, tools are listed alphabetically.
10.3 Settings
Most tools have settings, and they use the standard controls from Using the Interface: toggles, sliders, dropdowns, multi-selects, text boxes and keybind fields.
Changes save automatically. There is no Apply button.
Two rows every tool has
At the bottom of every tool’s settings, always in this order:
Show Notifications — whether this tool tells you when it does something. On by default. Turn it off for a tool that is doing its job constantly and does not need to announce it.
Keybind — a key that toggles this tool on and off without opening Redwire. Click the field, then press the key. While it is listening, Backspace clears the binding and Escape cancels without changing it. See Keybinds.
Greyed-out settings
Some settings depend on another. They are shown greyed out and cannot be edited until the setting above them is switched on.
For example, in Display Durability:
Low Durability Alert [on]
└─ Notification Sound [on] ← greyed out unless Low Durability Alert is on
└─ Alert Sound [dropdown] ← greyed out unless Notification Sound is on
This is deliberate. Choosing which sound to play for an alert you have switched off is not a meaningful choice, so Redwire does not offer it.
Understanding the setting types
- Toggle — on or off.
- Slider — a number in a range. The current value is shown beside it.
- Dropdown — pick one from a list.
- Multi-select — pick any number. Used for lists of items, entities, sounds or effects. An empty multi-select usually means “all” or “none” depending on whether it is a blacklist or a whitelist — the setting’s name tells you which.
- Text box — free text.
- Number box — digits only. Used where a slider makes no sense, such as Max Attempts, where
0means “forever” and there is no sensible maximum.
Blacklist means “never these”. A tool with an empty blacklist acts on everything; add entries to exclude them. Auto Tool with
netherite_pickaxeon its Tool Blacklist will use anything except that pickaxe.
10.4 Profiles
A profile is a saved snapshot of every tool and every setting. Switch profiles and your entire setup changes at once.
This is useful when you play different ways — a building setup, a PvP setup, a testing setup — and do not want to flip fifteen switches every time.
| Button | What it does |
|---|---|
| Create new profile | Saves your current setup under a new name |
| Save profile | Overwrites the selected profile with your current setup |
| Load profile | Applies the selected profile, replacing everything you have set right now |
| Rename | Renames the selected profile |
| Delete | Deletes it. Asks first |
Current Profile at the top of the panel names the one you last loaded.
Load replaces everything. Loading a profile overwrites your current tool states and settings with no undo. If your current setup is worth keeping, Create new profile first.
Profiles are .redprofile files in <Redwire folder>/Profiles/. They are plain key=value text —
the same format Redwire uses for its live state — so you can share one by sending someone the file
and having them drop it in the folder.
10.5 Your setup is remembered
Your live state — which tools are on, every setting, and which profile is loaded — is saved
automatically to <Redwire folder>/tools.redwire and restored at launch. The game comes back exactly
as you left it.
Saves are batched rather than written on every change, so dragging a slider does not write to disk sixty times a second.
10.6 Things worth knowing before you start
Client-side tools have client-side limits. Redwire runs on your computer only. Anything the server decides, the server still decides. Anti Debuff can stop drawing blindness, but a server that applies slowness will still slow you down, because that calculation happens on the server. Each tool’s entry in the reference says where this applies.
Some tools are visible to servers. Anything that automates play or sends packets you would not normally send — Auto Fish, Anti AFK, Air Place, Auto Tool — is potentially detectable, and is against the rules on most public servers. Tools that only change what you see, like Fullbright or Enhanced Tooltips, are usually fine but not always. Know the server you are on.
Start with one at a time. Turning on twenty tools and then finding something odd makes it hard to work out which one caused it.