12. Settings
Redwire’s own preferences. These control the mod itself — not Minecraft’s settings, which live in their own screens (see The Minecraft Menus).
Three categories on the left: General, Appearance and Keybinds.
Every change applies immediately and is saved to <Redwire folder>/settings.redwire.
12.1 General
Startup Page
Which of the eight pages Redwire opens on. Default: Dashboard.
Works with Remember Last Opened Tab below — see that entry.
Discord RPC
Publishes what you are doing to Discord’s Rich Presence, so your Discord profile shows you are playing Minecraft with Redwire. Off by default.
Requires the Discord desktop app running on the same computer. If it is not running, nothing happens and nothing breaks.
Discord limits presence updates to roughly one every 15 seconds, so what it shows can lag a few seconds behind reality. The connection is dropped the moment you quit the game.
Show Notifications
The master switch for Redwire’s own messages — the logger starting, a queue flushing, a scan finishing, a log file being written. On by default.
Turning it off silences everything. Each Client Tool also has its own notification switch if you only want to quieten one.
Notification Type
Where notifications appear:
| Option | Where |
|---|---|
| Chat | As a line in your in-game chat (default) |
| Action Bar | The small text above your hotbar |
| Title | Large text across the middle of the screen |
Nothing is sent to the server. A “chat” notification is inserted into your own chat display only. No other player sees it.
Remember Last Opened Tab
On by default.
- On — reopening Redwire returns you to the page you were last on.
- Off — reopening Redwire always goes to your Startup Page.
Redwire Directory
Where Redwire keeps everything it writes. Defaults to <your Minecraft instance>/Redwire.
Type a new path and press Enter to change it. The folder is created if it does not exist.
Your existing files come with it. Scripts, profiles, Text Vault files, saved packet logs and Redwire’s own settings are all moved into the new folder, so your setup carries on working rather than splitting in half.
Only Redwire’s own files move. If you point the directory at a folder that already has other things in it, those are left exactly as they were — the move takes a known list of files and folders, not the whole directory.
Anything already at the destination wins. If the new folder already contains, say, a script with the same name, the existing one is kept and yours stays behind in the old folder. Nothing is ever overwritten. A message tells you how many items were left, so you can go and sort them out by hand.
A path that is malformed or cannot be created is rejected, nothing is moved, and the box snaps back to the real location — so the box always names the folder Redwire is genuinely using.
The location itself is remembered in a one-line pointer file in your game’s config/ folder. That
file holds nothing else; if it goes missing, Redwire falls back to the default location rather than
refusing to start. See Files and Folders.
12.2 Appearance
Theme
The accent colour used throughout the interface:
- Redwire Red (default)
- Redwire Blue
- Redwire Purple
The change is live — the whole interface, including Minecraft’s re-styled menus, recolours as you pick.
Text Scale
Makes all text in Redwire larger or smaller. Six fixed steps: 0.5×, 0.75×, 1×, 1.25×, 1.5×, 2×. Default 1×.
Useful on a very large monitor (where 1× can be small) or a very small window (where it can be crowded).
Transparency
How much of the game shows through the interface. 0% is fully solid; 90% is nearly see-through. Default 0%.
Handy for keeping an eye on the world while you work, particularly with the Packet Tools page open.
Tooltips on top of overlay
Off by default.
When you hover an item in a chest, the item’s tooltip normally appears underneath the in-game overlay windows. Turn this on and it appears over them instead.
Neither is right for everyone, which is why it is a switch. Underneath keeps the Packet Queue and GUI Tools readable while you move the cursor around a container; on top lets you read a tooltip without first dragging the windows out of the way.
This is only about the three overlay windows. The full Redwire interface is a screen of its own, with no item tooltips to compete with, so nothing there changes either way.
Overlay Scale
How big the in-game overlay windows — Packet Queue, Chat and GUI Tools — are drawn. 0.5× to 2×, default 1×.
The windows scale as whole units: text, buttons and borders all grow or shrink together, so nothing is stretched or clipped. They stay anchored to the same corners, so at 2× the GUI Tools panel is still in the bottom-right — just twice the size.
This is separate from Text Scale above, which only affects the text inside the full Redwire interface. The overlay is its own surface and gets its own control, because the size that reads well floating over a chest is rarely the size that reads well in a full-screen page.
Your dragged window positions are remembered in the overlay’s own units, so changing the scale moves them a little. Drag them back once and the new positions stick. Windows are always kept fully on screen, so no scale can put one somewhere you cannot reach it.
At 2× on a 1080p display the Chat and GUI Tools windows are together taller than the screen and will overlap. That is the cost of the size; drag one aside or pick a smaller scale.
12.3 Keybinds
Eleven Redwire actions that can be put on a key, so you never have to open the interface mid-action.
Click a field, then press the key. While it is listening, Backspace clears the binding and Escape cancels without changing it.
| Keybind | What it does |
|---|---|
| Open Redwire | Opens and closes the interface. Bound to Right Shift by default |
| Toggle Packet Logger | Starts or stops recording packets |
| Toggle Packet Interceptor | Turns interception on or off |
| Flush Packet Queue | Sends every held packet at once |
| Disconnect and Flush | Leaves the server and sends the queue on the way out |
| Clear Packet Queue | Throws the queue away |
| Toggle Scanner | Starts, pauses or resumes a server scan |
| De-sync GUI | De-syncs the open container screen |
| Save GUI | Saves the open container’s state |
| Load GUI | Restores a saved container state |
| Close GUI Without Packet | Closes the screen without telling the server |
Each keybind does exactly what the corresponding button does — they are the same code, not two implementations that could drift apart.
The last four only mean anything with a container screen open. See The In-Game Overlay for what they do.
Open Redwire is special. It edits Minecraft’s own key binding rather than one of Redwire’s, so this field and Minecraft’s Options → Controls → Miscellaneous are two views of the same setting. Change it in either and the other follows. That is why it can never fall out of step.
For the full picture of every key in the mod — these, the per-tool keybinds, and Minecraft’s own — see Keybinds.