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Docs /BEYOND THE PANEL /The Minecraft Menus

14. The Minecraft Menus

Redwire replaces almost all of Minecraft’s own menus with versions in its own style. This is on permanently — there is no switch, because leaving half the game looking like one thing and half like another was the problem it set out to solve.

Everything still works the way it did. These are new front ends on the game’s existing machinery, not reimplementations. Your servers, worlds and settings are the same files as before, and uninstalling Redwire gives you the vanilla menus back with nothing lost.


14.1 What changed and what did not

Replaced: the title screen, server list, world list, world creation, all options pages, key binds, language, resource and data packs, game rules, the pause menu, the disconnect screen, the loading and connecting screens, statistics, advancements, and Open to LAN.

Left alone: in-game container screens (chests, furnaces, your inventory) — the game hit-tests those slots itself, and the in-game overlay already draws over them. Realms screens and the player-reporting screens are also untouched.

14.2 Common layout

Every Redwire menu is built the same way:

  • A header at the top with an icon and the screen’s name.
  • The content in the middle.
  • A footer at the bottom with the buttons. The main action is on the left in red; BACK or DONE is on the right.

Escape always goes back one step. The controls behave exactly as described in Using the Interface.


14.3 The title screen

The wide REDWIRE logo, then five rows:

RowWhat it does
LOCAL WORLDSYour singleplayer worlds
SERVER LISTYour saved servers
RECONNECTRejoins the last server you actually played on
SETTINGSMinecraft’s options
EXIT CLIENTQuits the game

Along the bottom: version information on the left, and OPEN REDWIRE on the right, which opens the Redwire interface from the main menu.

About Reconnect

The row shows the name of the last server you joined, and its address underneath when the two differ. Clicking it rejoins.

It is greyed out and reads NO PREVIOUS SERVER on a fresh install. It stays greyed rather than disappearing, so the column does not reshuffle itself between launches.

This is the last server you genuinely joined, from anywhere — the server list, Direct Connect, or an invite. It is not the last address you typed into Direct Connect, which is a different thing and the one Minecraft itself remembers. It survives restarting the game.


14.4 The server list

Each row shows the server’s icon, its name, its MOTD, its address, its version, its player count and its ping.

To join: select a row and click JOIN SERVER. You can also hover the server’s icon — a play button appears over it, and clicking that joins, exactly as vanilla does.

Servers on your local network are found automatically and shown alongside your saved ones.

The account you are about to join as is named beside the heading, and ACCOUNTS in the footer opens the Accounts screen to change it.

ButtonWhat it does
JOIN SERVERJoins the selected server
DIRECT CONNECTConnect to an address without saving it
ADD SERVERSaves a new server
EDITEdits the selected saved server
DELETERemoves it. Asks in a pop-up first
REFRESHRe-pings everything
ACCOUNTSOpens Accounts, where you can log in as a different account
BACKReturns to the title screen

Edit and Delete are greyed out for LAN servers, which are not yours to change.

Ping status

A server reads PINGING until an answer comes back, then shows its latency with the usual colour bands (see The Dashboard §3.1).

If nothing has answered after twelve seconds, the row reads OFFLINE in red, with the reason beside the name — No response, or Can't resolve hostname when the address itself could not be looked up.

OFFLINE does not always mean you cannot join. Some servers refuse pings while accepting connections perfectly well, and a proxy in front of a server can answer differently from the server behind it. Try joining before concluding it is down.


14.5 The world list

Each row shows the world’s icon, its name, its folder, when you last played it, its size on disk, its game mode and the version it was created in.

Folder sizes are worked out in the background, so they may take a second to appear on a list of large worlds. The list is usable immediately.

Search filters by name.

ButtonWhat it does
PLAY WORLDLoads the selected world
NEW WORLDOpens world creation
EDITRename the world, open its folder, and the rest of vanilla’s edit options
RECREATEMakes a fresh world with the same seed and settings
DELETEDeletes it. Asks first
BACKReturns to the title screen

Buttons grey out for worlds they cannot apply to — a world from a much newer version cannot be played, one being written to cannot be deleted.


14.6 Creating a world

Three tabs:

GAME — world name, game mode, difficulty, and whether cheats are allowed.

WORLD — seed, world type, and whether structures and the bonus chest are generated.

MORE — game rules, and data pack management. Both open their own Redwire-styled screens.

CREATE NEW WORLD in the footer makes the world and loads it.


14.7 Options

SETTINGS from the title screen, or OPTIONS from the pause menu, opens a grid of categories:

CategoryCovers
VIDEORender distance, framerate, quality
SOUNDMaster and per-source volume
KEY BINDSEvery key and mouse binding
CONTROLSAuto-jump, sneak and sprint behaviour
MOUSESensitivity, inversion, raw input
CHATVisibility, opacity, width and delay
ACCESSIBILITYNarrator, contrast, motion and effects
SKIN CUSTOMIZATIONMain hand and which model layers show
FONTUnicode and glyph variants
ONLINEServer listing, Realms notices, telemetry
LANGUAGEInterface language
RESOURCE PACKSApplied packs and load order

Each opens a two-column list of settings. They are Minecraft’s own settings, drawn in Redwire’s style — the same values, saved to the same options.txt. Every one keeps its vanilla name and description.

Options that cycle through choices are shown as real dropdowns rather than vanilla’s click-to-advance buttons, so you can see every choice and pick one directly.

Key Binds

Every binding in the game, grouped by category, with a search box.

  • Click a binding to change it, then press the key. Escape unbinds it.
  • Conflicting bindings are shown in red, so a key on two actions is obvious.
  • Each row has its own reset, for putting one binding back without touching the others.
  • RESET ALL puts every binding back to its Minecraft default. It asks first, because it is not undoable.

14.8 The pause menu

Escape in-game.

RowWhat it does
BACK TO GAMEResumes
OPTIONSThe options grid
ADVANCEMENTSYour advancement tree
STATISTICSYour statistics
OPEN TO LANSingleplayer only — opens your world to your local network
SAVE AND QUIT TO TITLE / DISCONNECTLeaves the world or server

Bottom right: OPEN REDWIRE.

The pause menu deliberately does not black out the world behind it. The header and footer bands keep their background so text stays readable; the middle stays clear so you can still see what is going on. The buttons themselves have a solid backing so they are legible over a bright world.


14.9 Statistics and Advancements

Statistics has three tabs and a search box:

TabColumns
GENERALName and value — distance walked, times jumped, time played, and the rest
ITEMSMined, Crafted, Used, Broken, Picked Up, Dropped
MOBSKilled, and Killed By

It shows the full registry — every block, item and mob, including ones still at zero. Nothing is filtered out, so a statistic you have not earned yet is still there to look for.

Advancements draws the tree with tabs along the top for each group.

ControlWhat it does
DragPan around the tree
ScrollZoom in and out, anchored on your cursor
Hover a nodeSee its name, description and progress
RESET VIEWBack to the default zoom and position

A tab with nothing in it says so rather than showing an empty canvas.


14.10 Open to LAN

Singleplayer only, from the pause menu.

SettingWhat it does
Game ModeWhat mode joining players start in
Allow CommandsWhether they can use cheats and operator commands
Port NumberWhich port to listen on, 1024–65535. Pre-filled with a free one

START LAN WORLD opens it. A chat message confirms the port.

A port number that is not usable simply leaves the last good value in place, so the button never starts a server on nonsense.


14.11 Connecting, loading and disconnecting

The busy screens — connecting to a server, loading a world, saving, downloading terrain — are drawn in Redwire’s style, with the chunk map still shown while a world loads.

The disconnect screen shows the reason you were disconnected, plus Auto Reconnect’s controls when that tool is enabled: a Reconnect button, an Auto Reconnect toggle, the countdown, and how many attempts have been used.


14.12 If something looks wrong

A menu you expected is still vanilla. Realms, player reporting and container screens are deliberately untouched. Anything else, see Troubleshooting.

Text is too small or too large. These menus use Redwire’s Text Scale, in Settings → Appearance, not Minecraft’s GUI Scale. Both work; they are separate.

The colour is wrong. These menus follow Redwire’s Theme, also in Settings → Appearance.